Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Actions > API/Runtime/AIModule/Actions/UDEPRECATED_PawnAction_Move
- UDEPRECATED_PawnAction::Pause()
- UDEPRECATED_PawnAction_Move::Pause()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h |
| Include | #include "Actions/PawnAction_Move.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Actions/PawnAction_Move.cpp |
virtual bool Pause
&40;
const UDEPRECATED_PawnAction &42; PausedBy
&41;
Remarks
Called to pause action when higher priority or child action kicks in