Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Actions
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
| Include | #include "Actions/PawnActionsComponent.h" |
Syntax
USTRUCT ()
struct FPawnActionStack
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | GetStackSize () |
Debugging-testing purposes. | |
| UDEPRECATED_PawnAction * | GetTop () |
||
| bool | IsEmpty () |
||
| void | Pause () |
||
| void | PopAction
(
UDEPRECATED_PawnAction& ActionToPop |
Looks through the double-linked action list looking for specified action and if found action will be popped along with all it's siblings | |
| void | PushAction
(
UDEPRECATED_PawnAction& NewTopAction |
All it does is tie actions into a double-linked list making NewTopAction new stack's top | |
| void | Resume () |