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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AIController.cpp |
virtual void UpdateControlRotation
&40;
float DeltaTime,
bool bUpdatePawn
&41;
Remarks
Update direction AI is looking based on FocalPoint