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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AIController.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Navigation")
void SetPathFollowingComponent
(
UPathFollowingComponent * NewPFComponent
)
Remarks
Note that this function does not do any pathfollowing state transfer. Intended to be called as part of initialization/setup process