Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AIController.cpp |
UFUNCTION (BlueprintCallable, Category="AI")
virtual bool RunBehaviorTree
(
UBehaviorTree * BTAsset
)
Remarks
Starts executing behavior tree.