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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/AIController.cpp |
virtual void ClearFocus
&40;
EAIFocusPriority::Type InPriority
&41;
Remarks
Clears Focus for given priority, will also clear FocalPoint as a result
Parameters
| Name | Description |
|---|---|
| InPriority | focus priority to clear. If you don't know what to use you probably mean EAIFocusPriority::Gameplay |