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API > API/Plugins > API/Plugins/ZoneGraphDebug
Debug actor to visually test zone graph.
| Name | AZoneGraphTestingActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/Public/ZoneGraphTestingActor.h |
| Include Path | #include "ZoneGraphTestingActor.h" |
Syntax
UCLASS (HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking))
class AZoneGraphTestingActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AZoneGraphTestingActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AZoneGraphTestingActor
(
const FObjectInitializer& ObjectInitializer |
ZoneGraphTestingActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DisableCustomTests () |
Prevent custom tests to be notified when lane location is updated. | ZoneGraphTestingActor.h |
|
void EnableCustomTests() |
Allow custom tests to be notified when lane location is updated. | ZoneGraphTestingActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditMove
(
bool bFinished |
ZoneGraphTestingActor.h |