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API > API/Plugins > API/Plugins/ZoneGraphAnnotations
Debug actor to test Mass ZoneGraph Annotations.
| Name | AZoneGraphAnnotationTestingActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraphAnnotations/Source/ZoneGraphAnnotations/Public/ZoneGraphAnnotationTestingActor.h |
| Include Path | #include "ZoneGraphAnnotationTestingActor.h" |
Syntax
UCLASS (MinimalAPI,
HideCategories=(Actor, Input, Collision, Rendering, Replication, Partition, HLOD, Cooking))
class AZoneGraphAnnotationTestingActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AZoneGraphAnnotationTestingActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AZoneGraphAnnotationTestingActor
(
const FObjectInitializer& ObjectInitializer |
ZoneGraphAnnotationTestingActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Trigger () |
Simple trigger function to trigger something on the tests. | ZoneGraphAnnotationTestingActor.h |
|
Protected
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditMove
(
bool bFinished |
ZoneGraphAnnotationTestingActor.h |