Navigation
API > API/Plugins > API/Plugins/ZoneGraph
Build time data, can be used to map things between editor representation and baked data.
| Name | FZoneGraphBuildData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphBuilder.h |
| Include Path | #include "ZoneGraphBuilder.h" |
Syntax
USTRUCT ()
struct FZoneGraphBuildData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ZoneShapeComponentBuildData | TMap< TObjectPtr< const UZoneShapeComponent >, FZoneShapeComponentBuildData > | ZoneGraphBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
ZoneGraphBuilder.h |