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Zone Shape actor for standalone zone markup.
| Name | AZoneShape |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneShapeActor.h |
| Include Path | #include "ZoneShapeActor.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Input))
class AZoneShape : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AZoneShape
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AZoneShape
(
const FObjectInitializer& ObjectInitializer |
ZoneShapeActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UZoneShapeComponent * GetShape() |
ZoneShapeActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanChangeIsSpatiallyLoadedFlag() |
ZoneShapeActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
ZoneShapeActor.h |