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API > API/Plugins > API/Plugins/ZoneGraph
| Name | AZoneGraphData |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h |
| Include Path | #include "ZoneGraphData.h" |
Syntax
UCLASS (MinimalAPI, Config=ZoneGraph, defaultconfig, NotBlueprintable)
class AZoneGraphData : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AZoneGraphData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AZoneGraphData
(
const FObjectInitializer& ObjectInitializer |
ZoneGraphData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox GetBounds() |
ZoneGraphData.h | ||
uint32 GetCombinedShapeHash() |
ZoneGraphData.h | ||
const FZoneGraphStorage & GetStorage() |
ZoneGraphData.h | ||
FCriticalSection & GetStorageLock() |
ZoneGraphData.h | ||
FZoneGraphStorage & GetStorageMutable() |
TODO: I wonder if the storage is unnecessary indirection? | ZoneGraphData.h | |
bool IsDrawingEnabled() |
ZoneGraphData.h | ||
bool IsRegistered() |
ZoneGraphData.h | ||
void OnRegistered
(
const FZoneGraphDataHandle DataHandle |
ZoneGraphData.h | ||
void OnUnregistered() |
ZoneGraphData.h | ||
void SetCombinedShapeHash
(
const uint32 Hash |
Sets Combined hash of all ZoneShapes that were used to build the data. | ZoneGraphData.h | |
void UpdateDrawing() |
ZoneGraphData.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanChangeIsSpatiallyLoadedFlag() |
ZoneGraphData.h | ||
virtual void Destroyed() |
ZoneGraphData.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
ZoneGraphData.h | ||
virtual void PostActorCreated() |
ZoneGraphData.h | ||
virtual void PostUnregisterAllComponents() |
ZoneGraphData.h | ||
virtual void PreRegisterAllComponents() |
ZoneGraphData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ZoneGraphData.h | ||
virtual void PostEditUndo() |
ZoneGraphData.h | ||
virtual void PostLoad() |
ZoneGraphData.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RegisterWithSubsystem() |
ZoneGraphData.h | ||
bool UnregisterWithSubsystem() |
ZoneGraphData.h |