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API > API/Plugins > API/Plugins/ZoneGraph > API/Plugins/ZoneGraph/AZoneGraphData
- AActor::Destroyed()
- AZoneGraphData::Destroyed()
References
| Module | ZoneGraph |
| Header | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphData.h |
| Include | #include "ZoneGraphData.h" |
| Source | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Private/ZoneGraphData.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending