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API > API/Plugins > API/Plugins/XRScribe
Developer settings for XRScribe
| Name | UXRScribeDeveloperSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/XR/XRScribe/Source/XRScribe/Public/XRScribeDeveloperSettings.h |
| Include Path | #include "XRScribeDeveloperSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="XRScribe"))
class UXRScribeDeveloperSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UXRScribeDeveloperSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UXRScribeDeveloperSettings
(
const FObjectInitializer& Initializer |
XRScribeDeveloperSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfigRestartRequired | XRScribeDeveloperSettings.h |
|
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| ConsoleVariable | Controls whether XRScribe runs in capture or emulation mode. | XRScribeDeveloperSettings.h |
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| DisplayName | XRScribeDeveloperSettings.h |
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| ToolTip | XRScribeDeveloperSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
TODO: File path for capture file Customizing capture dump point (session end, instance teardown, app end) other run modes (e.g. replay) | XRScribeDeveloperSettings.h |