Navigation
API > API/Plugins > API/Plugins/XRCreativeEditor
| Name | AXRCreativeEditorUtilityToolActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreativeEditor/Public/XRCreativeEditorUtilityToolActor.h |
| Include Path | #include "XRCreativeEditorUtilityToolActor.h" |
Syntax
UCLASS (Blueprintable, Abstract, Meta=(ShowWorldContextPin))
class AXRCreativeEditorUtilityToolActor : public AXRCreativeToolActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AXRCreativeToolActor → AXRCreativeEditorUtilityToolActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AXRCreativeEditorUtilityToolActor
(
const FObjectInitializer& ObjectInitializer |
XRCreativeEditorUtilityToolActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReceivesEditorInput | bool | If set to true, then this actor will be able to recieve input delegate callbacks when in the editor. | XRCreativeEditorUtilityToolActor.h | |
| EditorOnlyInputComponent | TObjectPtr< UInputComponent > | XRCreativeEditorUtilityToolActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the current InputComponent on this utility actor. | XRCreativeEditorUtilityToolActor.h |
|
|
bool GetReceivesEditorInput() |
XRCreativeEditorUtilityToolActor.h |
|
|
virtual void OnConstruction
(
const FTransform& Transform |
XRCreativeEditorUtilityToolActor.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
XRCreativeEditorUtilityToolActor.h | ||
void Run() |
Standard function to execute. | XRCreativeEditorUtilityToolActor.h |
|
void SetReceivesEditorInput
(
bool bInValue |
XRCreativeEditorUtilityToolActor.h |
|