Navigation
API > API/Plugins > API/Plugins/XRCreative
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AXRCreativeTeleporter
References
| Module | XRCreative |
| Header | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeTeleporter.h |
| Include | #include "XRCreativeTeleporter.h" |
Syntax
UCLASS&40;&41;
class AXRCreativeTeleporter : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMotionControllerComponent > | LeftController | ||
| TObjectPtr< UMotionControllerComponent > | RightController | ||
| TObjectPtr< UStaticMeshComponent > | TeleportMesh |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AXRCreativeTeleporter
(
const FObjectInitializer& ObjectInitializer |
Sets default values for this actor's properties. |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Called when the game starts or when spawned. | |
| bool | Does this actor have a locally controlled owner responsible for replication? (APlayerController typically) | ||
| void | Tick
(
float DeltaTime |
Called every frame. |