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API > API/Plugins > API/Plugins/XRCreative > API/Plugins/XRCreative/AXRCreativeAvatar
References
| Module | XRCreative |
| Header | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Public/XRCreativeAvatar.h |
| Include | #include "XRCreativeAvatar.h" |
| Source | /Engine/Plugins/Experimental/XRCreativeFramework/Source/XRCreative/Private/XRCreativeAvatar.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"XR Creative"&41;
void RegisterObjectForInput
&40;
UObject &42; Object
&41;
Remarks
Registers the given object with the Avatar's Input Component This allows dynamic input bindings such as input events in blueprints to work correctly Note: Ensure you call UnregisterObjectForInput when you are finished with the object otherwise input events will still fire until GC actually destroys the object
Parameters
| Name | Description |
|---|---|
| Object | The object to register |