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API > API/Plugins > API/Plugins/XRBase > API/Plugins/XRBase/UXRLoadingScreenFunctionLibrary
References
| Module | XRBase |
| Header | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRLoadingScreenFunctionLibrary.h |
| Include | #include "XRLoadingScreenFunctionLibrary.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/XRLoadingScreenFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Input|HeadMountedDisplay|LoadingScreen")
static void AddLoadingScreenSplash
(
class UTexture * Texture,
FVector Translation,
FRotator Rotation,
FVector2D Size,
FRotator DeltaRotation,
bool bClearBeforeAdd
)
Remarks
Adds a splash element to the loading screen.
Parameters
| Name | Description |
|---|---|
| Texture | (in) A texture asset to be used for the splash. |
| Translation | (in) Initial translation of the center of the splash. |
| Rotation | (in) Initial rotation of the splash screen, with the origin at the center of the splash. |
| Size | (in) Size, of the quad with the splash screen. |
| DeltaRotation | (in) Incremental rotation, that is added each 2nd frame to the quad transform. The quad is rotated around the center of the quad. |
| bClearBeforeAdd | (in) If true, clears splashes before adding a new one. |