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API > API/Plugins > API/Plugins/XRBase > API/Plugins/XRBase/UXRDeviceVisualizationComponent
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UStaticMeshComponent::BeginPlay()
- UXRDeviceVisualizationComponent::BeginPlay()
References
Module | XRBase |
Header | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRDeviceVisualizationComponent.h |
Include | #include "XRDeviceVisualizationComponent.h" |
Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/XRDeviceVisualizationComponent.cpp |
virtual void BeginPlay&40;&41;
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy