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API > API/Plugins > API/Plugins/XRBase
| Name | UAsyncTask_LoadXRDeviceVisComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRAssetFunctionLibrary.h |
| Include Path | #include "XRAssetFunctionLibrary.h" |
Syntax
UCLASS ()
class UAsyncTask_LoadXRDeviceVisComponent : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UAsyncTask_LoadXRDeviceVisComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncTask_LoadXRDeviceVisComponent
(
const FObjectInitializer& ObjectInitializer |
XRAssetFunctionLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnLoadFailure | FDeviceModelLoadedDelegate | XRAssetFunctionLibrary.h |
|
|
| OnModelLoaded | FDeviceModelLoadedDelegate | XRAssetFunctionLibrary.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadStatus | ELoadStatus | XRAssetFunctionLibrary.h | ||
| SpawnedComponent | TObjectPtr< UPrimitiveComponent > | XRAssetFunctionLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
XRAssetFunctionLibrary.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAsyncTask_LoadXRDeviceVisComponent * AddDeviceVisualizationComponentAsync
(
AActor* Target, |
XRAssetFunctionLibrary.h |
|
|
static UAsyncTask_LoadXRDeviceVisComponent * AddNamedDeviceVisualizationComponentAsync
(
AActor* Target, |
XRAssetFunctionLibrary.h |
|