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API > API/Plugins > API/Plugins/XRBase > API/Plugins/XRBase/FXRRenderTargetManager
References
| Module | XRBase |
| Header | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRRenderTargetManager.h |
| Include | #include "XRRenderTargetManager.h" |
virtual FXRRenderBridge * GetActiveRenderBridge_GameThread
(
bool bUseSeparateRenderTarget
)
Remarks
Return the current render bridge for use by the current viewport. Override this method if your device implements a custom FXRRenderBridge. Should only return non-null if the render bridge is initialized and should be used for the current frame