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Default Loading Screen implementation based on the IStereoLayer interface. It requires an XR tracking system with stereo rendering and stereo layers support.
| Name | FSplashData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h |
| Include Path | #include "DefaultXRLoadingScreen.h" |
Syntax
struct FSplashData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSplashData
(
const IXRLoadingScreen::FSplashDesc& InDesc |
DefaultXRLoadingScreen.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Desc | IXRLoadingScreen::FSplashDesc | DefaultXRLoadingScreen.h | ||
| LayerId | uint32 | DefaultXRLoadingScreen.h |