Navigation
API > API/Plugins > API/Plugins/XRBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Ideally systems would be refactored to avoid having to flush though void ExecuteOnRHIThread
(
const TFunctionRef< void()>& Function |
XRThreadUtils.h | ||
Ideally systems would be refactored to avoid having to flush though void ExecuteOnRHIThread
(
const TFunctionRef< void(FRHICommandListImmediate&)>& Function |
XRThreadUtils.h |
ExecuteOnRHIThread(const TFunctionRef< void()> &)
| Name | ExecuteOnRHIThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRThreadUtils.h |
| Include Path | #include "XRThreadUtils.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/XRThreadUtils.cpp |
Ideally systems would be refactored to avoid having to flush though void ExecuteOnRHIThread
(
const TFunctionRef< void()> & Function
)
ExecuteOnRHIThread(const TFunctionRef< void(FRHICommandListImmediate &)> &)
| Name | ExecuteOnRHIThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRThreadUtils.h |
| Include Path | #include "XRThreadUtils.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/XRThreadUtils.cpp |
Ideally systems would be refactored to avoid having to flush though void ExecuteOnRHIThread
(
const TFunctionRef< void(FRHICommandListImmediate &)> & Function
)