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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities > API/Plugins/WorldPartitionHLODUtilities/UHLODBuilderMeshMergeSettings
Description
Merge mesh will only reuse the source materials when not merging the materials. In this case, the created mesh will have multiple sections, with each of them directly using the source materials.
| Name | IsReusingSourceMaterials |
| Type | function |
| Header File | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshMerge.h |
| Include Path | #include "WorldPartition/HLOD/Builders/HLODBuilderMeshMerge.h" |
virtual bool IsReusingSourceMaterials() const