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FWorldConditionBase |
Base struct for all World Conditions. |
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FWorldConditionCommonActorBase |
Base struct for world conditions that require just an AActor as a context data to work. |
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FWorldConditionCommonBase |
Base struct for world conditions that do not need a specific context data to work (e.g. interfaces a subsystem). |
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FWorldConditionContext |
The World Condition context is used to activate, update, and deactivate a world condition. |
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FWorldConditionContextData |
The World condition context and context data are structs that are created when we want to interact with world conditions. |
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FWorldConditionContextDataDesc |
Describes context data available for a world conditions. |
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FWorldConditionContextDataRef |
Describes a reference to context data defined in UWorldConditionSchema. |
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FWorldConditionDataView |
View holding a pointer to context data struct or object. |
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FWorldConditionEditable |
World Condition Query is an expression of World Conditions whose state can be queried. |
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FWorldConditionItem |
Item used to describe the structure of a world condition query for fast traversal of the expression. |
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FWorldConditionQuery |
General purpose World Condition Query that combines Query Definition and Query State in one. |
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FWorldConditionQueryDefinition |
Definition of a world condition. |
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FWorldConditionQuerySharedDefinition |
Class that describes a specific configuration of a world condition. |
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FWorldConditionQueryState |
Runtime state of a world conditions. |
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FWorldConditionResult |
Result of a world condition evaluation. |
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FWorldConditionResultInvalidationHandle |
Handle that can be used to invalidate the cached result of a condition (and query). |
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FWorldConditionStateObject |
Struct used to store the pointer to an UObject based condition state. |
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IWorldConditionsModule |
The public interface to this module |
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UWorldConditionSchema |
Describes the context data and allowed world conditions for a specific use case. |
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