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API > API/Plugins > API/Plugins/WorkspaceEditor > API/Plugins/WorkspaceEditor/IWorkspaceEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetOpenedAssets
(
TArray< UObject* >& OutObjects |
Get the current set of opened (loaded) assets. | IWorkspaceEditor.h | |
void GetOpenedAssets
(
TArray< UObject* >& OutObjects |
Get the current set of opened (loaded) assets. | IWorkspaceEditor.h |
GetOpenedAssets(TArray< UObject * > &)
Description
Get the current set of opened (loaded) assets.
| Name | GetOpenedAssets |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Workspace/Source/WorkspaceEditor/Public/IWorkspaceEditor.h |
| Include Path | #include "IWorkspaceEditor.h" |
void GetOpenedAssets
(
TArray < UObject * > & OutObjects
) const
GetOpenedAssets(TArray< UObject * > &)
Description
Get the current set of opened (loaded) assets.
| Name | GetOpenedAssets |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Workspace/Source/WorkspaceEditor/Public/IWorkspaceEditor.h |
| Include Path | #include "IWorkspaceEditor.h" |
template<typename AssetClass>
void GetOpenedAssets
(
TArray < UObject * > & OutObjects
) const