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API > API/Plugins > API/Plugins/WorkspaceEditor > API/Plugins/WorkspaceEditor/IWorkspaceEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< AssetClass > GetFocussedDocument () |
Get the currently focussed document. | IWorkspaceEditor.h | |
| Get the currently focussed document. | IWorkspaceEditor.h |
GetFocussedDocument()
Description
Get the currently focussed document.
| Name | GetFocussedDocument |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Workspace/Source/WorkspaceEditor/Public/IWorkspaceEditor.h |
| Include Path | #include "IWorkspaceEditor.h" |
template<typename AssetClass>
TObjectPtr < AssetClass > GetFocussedDocument() const
nullptr if the class does not match or no document is focussed
GetFocussedDocument()
Description
Get the currently focussed document.
| Name | GetFocussedDocument |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Workspace/Source/WorkspaceEditor/Public/IWorkspaceEditor.h |
| Include Path | #include "IWorkspaceEditor.h" |
TObjectPtr < UObject > GetFocussedDocument() const
nullptr if no document is focussed