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API > API/Plugins > API/Plugins/WaveformTransformations
| Name | UWaveformTransformationNormalize |
| Type | class |
| Header File | /Engine/Plugins/Editor/WaveformEditor/Source/WaveformTransformations/Public/WaveformTransformationNormalize.h |
| Include Path | #include "WaveformTransformationNormalize.h" |
Syntax
UCLASS ()
class UWaveformTransformationNormalize : public UWaveformTransformationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWaveformTransformationBase → UWaveformTransformationNormalize
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxGain | float | Will not apply more gain than this, even if the sound is very quiet. | WaveformTransformationNormalize.h |
|
| Mode | ENormalizationMode | What type of analysis to run to find the peak value | WaveformTransformationNormalize.h |
|
| Target | float | Target maximum volume for this soundwave, in decibels. | WaveformTransformationNormalize.h |
|
Functions
Public
Overridden from UWaveformTransformationBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Audio::FTransformationPtr CreateTransformation() |
WaveformTransformationNormalize.h |