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API > API/Plugins > API/Plugins/WaveFunctionCollapse
| Name | FWaveFunctionCollapseNeighborRule |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/WaveFunctionCollapse/Source/WaveFunctionCollapse/Public/WaveFunctionCollapseBPLibrary.h |
| Include Path | #include "WaveFunctionCollapseBPLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FWaveFunctionCollapseNeighborRule
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyObject | FSoftObjectPath | WaveFunctionCollapseBPLibrary.h |
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| Neighbors | TArray< FWaveFunctionCollapseNeighbor > | WaveFunctionCollapseBPLibrary.h |
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| SpawnChance | float | SpawnChance 1 = 100 % chance to spawn, SpawnChance 0 = 0 % chance to spawn | WaveFunctionCollapseBPLibrary.h |
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| SpawnObjects | TArray< FSoftObjectPath > | WaveFunctionCollapseBPLibrary.h |
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| SpawnRelativeTransform | FTransform | WaveFunctionCollapseBPLibrary.h |
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