Navigation
API > API/Plugins > API/Plugins/WaterEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UWaterEditorSubsystem
References
| Module | WaterEditor |
| Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
| Include | #include "WaterEditorSubsystem.h" |
Syntax
UCLASS&40;&41;
class UWaterEditorSubsystem :
public UEditorSubsystem,
public IWaterEditorServices
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMaterialParameterCollection * |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Overridden from IWaterEditorServices
| Type | Name | Description | |
|---|---|---|---|
| UTexture2D * | |||
| UTexture2D * | GetWaterActorSprite
(
UClass* InClass |
||
| void | RegisterWaterActorSprite
(
UClass* InClass, |