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Unreal Engine C++ API Reference > Plugins > WaterEditor > UWaterEditorSubsystem
- IWaterEditorServices::GetErrorSprite()
- UWaterEditorSubsystem::GetErrorSprite()
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include | #include "WaterEditorSubsystem.h" |
virtual UTexture2D &42; GetErrorSprite&40;&41; const