Navigation
API > API/Plugins > API/Plugins/WaterEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UWaterEditorSettings
References
| Module | WaterEditor |
| Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
| Include | #include "WaterEditorSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Water Editor"))
class UWaterEditorSettings : public UDeveloperSettings
Remarks
Implements the editor settings for the Water plugin.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSoftObjectPtr< UMaterialParameterCollection > | LandscapeMaterialParameterCollection | Material Parameter Collection for everything landscape-related | |
| int32 | MaxWaterVelocityAndHeightTextureSize | Maximum size of the water velocity/height texture for a WaterZoneActor | |
| TEnumAsByte< TextureGroup > | TextureGroupForGeneratedTextures | The texture group to use for generated textures such as the combined veloctiy and height texture | |
| float | VisualizeWaterVelocityScale | Scale factor for visualizing water velocity | |
| FWaterBodyCustomDefaults | WaterBodyCustomDefaults | Default values for base WaterBodyCustom actor | |
| FWaterBodyIslandDefaults | WaterBodyIslandDefaults | Default values for base WaterBodyIsland actor | |
| FWaterBodyLakeDefaults | WaterBodyLakeDefaults | Default values for base WaterBodyLake actor | |
| FWaterBodyOceanDefaults | WaterBodyOceanDefaults | Default values for base WaterBodyOcean actor | |
| FWaterBodyRiverDefaults | WaterBodyRiverDefaults | Default values for base WaterBodyRiver actor | |
| FWaterZoneActorDefaults | WaterZoneActorDefaults | Default values for base WaterMesh actor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| UMaterialInterface * | |||
| FSoftObjectPath | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| TSubclassOf< AWaterLandscapeBrush > | |||
| FSoftClassPath | |||
| TSubclassOf< AWaterZone > | |||
| FSoftClassPath |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |