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API > API/Plugins > API/Plugins/WaterEditor
| Name | FWaterZoneActorDefaults |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
| Include Path | #include "WaterEditorSettings.h" |
Syntax
USTRUCT ()
struct FWaterZoneActorDefaults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWaterZoneActorDefaults() |
WaterEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FarDistanceMeshExtent | float | WaterEditorSettings.h |
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| NewWaterZoneScale | float | WaterEditorSettings.h |
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| RenderTargetResolution | FIntPoint | WaterEditorSettings.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInterface * GetFarDistanceMaterial() |
WaterEditorSettings.h |