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API > API/Plugins > API/Plugins/WaterEditor
| |
|
| Name |
FWaterZoneActorDefaults |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
| Include Path |
#include "WaterEditorSettings.h" |
Syntax
USTRUCT ()
struct FWaterZoneActorDefaults
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FWaterZoneActorDefaults()
|
|
WaterEditorSettings.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FarDistanceMeshExtent |
float |
|
WaterEditorSettings.h |
- EditAnywhere
- Config
- Category=Mesh
|
| NewWaterZoneScale |
float |
|
WaterEditorSettings.h |
- EditAnywhere
- Config
- Category=Mesh
|
| RenderTargetResolution |
FIntPoint |
|
WaterEditorSettings.h |
- EditAnywhere
- Config
- Category=Texture
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UMaterialInterface * GetFarDistanceMaterial()
|
|
WaterEditorSettings.h |
|