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API > API/Plugins > API/Plugins/WaterEditor
| Name | FWaterEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorModule.h |
| Include Path | #include "WaterEditorModule.h" |
Syntax
class FWaterEditorModule : public IWaterEditorModuleInterface
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WaterAssetCategory | EAssetTypeCategories::Type | WaterEditorModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreatedAssetTypeActions | TArray< TSharedPtr< IAssetTypeActions > > | WaterEditorModule.h | ||
| OnLoadCollisionProfileConfigHandle | FDelegateHandle | WaterEditorModule.h | ||
| RegisteredComponentClassNames | TArray< FName > | Array of component class names we have registered, so we know what to unregister afterwards | WaterEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FWaterWavesEditorToolkit > CreateWaterWaveAssetEditor
(
const EToolkitMode::Type Mode, |
WaterEditorModule.h | ||
virtual void ShutdownModule() |
WaterEditorModule.h | ||
virtual void StartupModule() |
WaterEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EAssetTypeCategories::Type GetAssetCategory() |
WaterEditorModule.h |