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API > API/Plugins > API/Plugins/WaterEditor
| Name | FWaterBodyRiverDefaults |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
| Include Path | #include "WaterEditorSettings.h" |
Syntax
USTRUCT ()
struct FWaterBodyRiverDefaults : public FWaterBodyDefaults
Inheritance Hierarchy
- FWaterBodyDefaults → FWaterBodyRiverDefaults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWaterBodyRiverDefaults() |
WaterEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrushDefaults | FWaterBrushActorDefaults | WaterEditorSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInterface * GetRiverToLakeTransitionMaterial() |
WaterEditorSettings.h | ||
FSoftObjectPath GetRiverToLakeTransitionTransitionMaterialPath() |
WaterEditorSettings.h | ||
UMaterialInterface * GetRiverToOceanTransitionMaterial() |
WaterEditorSettings.h | ||
FSoftObjectPath GetRiverToOceanTransitionTransitionMaterialPath() |
WaterEditorSettings.h |