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API > API/Plugins > API/Plugins/WaterEditor
| Name | ACausticsGeneratorActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
| Include Path | #include "CausticsGeneratorActor.h" |
Syntax
UCLASS (Blueprintable,
HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering, Collision))
class ACausticsGeneratorActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ACausticsGeneratorActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACausticsGeneratorActor
(
const FObjectInitializer& ObjectInitializer |
CausticsGeneratorActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultSceneRoot | TObjectPtr< USceneComponent > | CausticsGeneratorActor.h |
|
|
| EditorTickIsEnabled | bool | CausticsGeneratorActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EditorTick
(
float DeltaSeconds |
CausticsGeneratorActor.h |
|
|
void SetEditorTickEnabled
(
bool bEnabled |
CausticsGeneratorActor.h |
|
|
virtual bool ShouldTickIfViewportsOnly() |
CausticsGeneratorActor.h | ||
void SpawnCausticParticleGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
CausticsGeneratorActor.h |
|
|
void SpawnWaterPreviewGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
CausticsGeneratorActor.h |
|
|
virtual void Tick
(
float DeltaSeconds |
CausticsGeneratorActor.h |