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API > API/Plugins > API/Plugins/WaterEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACausticsGeneratorActor
References
| Module | WaterEditor |
| Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
| Include | #include "CausticsGeneratorActor.h" |
Syntax
UCLASS&40;Blueprintable,
HideCategories&61;&40;Replication, Input, LOD, Actor, Cooking, Rendering, Collision&41;&41;
class ACausticsGeneratorActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USceneComponent > | DefaultSceneRoot | ||
| bool | EditorTickIsEnabled |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ACausticsGeneratorActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | EditorTick
(
float DeltaSeconds |
||
| void | SetEditorTickEnabled
(
bool bEnabled |
||
| void | SpawnCausticParticleGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
||
| void | SpawnWaterPreviewGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | ||
| void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |