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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< APawn * > GetPawnsInRange
(
const bool bShouldSortBySignificance |
For overriden functions: Do not use GetTheMostRelevantPlayerPawn() inside to avoid loop. Use local controlled pawn location or camera location instead. | ShallowWaterSubsystem.h | |
virtual TArray< APawn * > GetPawnsInRange
(
const FVector ObservingLocation, |
ShallowWaterSubsystem.h |
GetPawnsInRange(const bool)
Description
For overriden functions: Do not use GetTheMostRelevantPlayerPawn() inside to avoid loop. Use local controlled pawn location or camera location instead.
| Name | GetPawnsInRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include Path | #include "ShallowWaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterSubsystem.cpp |
virtual TArray < APawn * > GetPawnsInRange
(
const bool bShouldSortBySignificance
) const
GetPawnsInRange(const FVector, const bool)
| Name | GetPawnsInRange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include Path | #include "ShallowWaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterSubsystem.cpp |
virtual TArray < APawn * > GetPawnsInRange
(
const FVector ObservingLocation,
const bool bShouldSortBySignificance
) const