| bVisualizeActivePawn |
bool |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Debug"
|
| DefaultOceanPatchNiagaraSystem |
TSoftObjectPtr< UNiagaraSystem > |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water River"
|
| DefaultShallowWaterCollisionNDC |
TSoftObjectPtr< UNiagaraDataChannelAsset > |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| DefaultShallowWaterNiagaraSimulation |
TSoftObjectPtr< UNiagaraSystem > |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| GridCenterMPCName |
FName |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| MaxActivePawnNum |
int32 |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Interaction"
|
| MaxImpulseForceNum |
int32 |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Interaction"
|
| NormalRTMaterialName |
FName |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| PhysicsAssetProxiesDataAsset |
TSoftObjectPtr< UShallowWaterPhysicsAssetOverridesDataAsset > |
Default overrides. Game Feature Plugin can register their own overrides asset with subsystem RegisterPhysicsAssetOverridesDataAsset() |
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Interaction"
|
| ResolutionMaxAxisMPCName |
FName |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| ShallowWaterSimParameters |
FShallowWaterSimParameters |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| UseDefaultShallowWaterSubsystem |
bool |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| WaterMPC |
TSoftObjectPtr< UMaterialParameterCollection > |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|
| WorldGridSizeMPCName |
FName |
|
ShallowWaterSettings.h |
- Config
- BlueprintReadOnly
- EditAnywhere
- Category="Shallow Water Simulation"
|