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API > API/Plugins > API/Plugins/WaterAdvanced
| Name | UFFTOceanPatchSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/FFTOceanPatchSubsystem.h |
| Include Path | #include "FFTOceanPatchSubsystem.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Transient)
class UFFTOceanPatchSubsystem : public UTickableWorldSubsystem
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → UTickableWorldSubsystem → UFFTOceanPatchSubsystem
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UTickableWorldSubsystem → UFFTOceanPatchSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFFTOceanPatchSubsystem() |
FFTOceanPatchSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FFTOceanSystem | TObjectPtr< UNiagaraComponent > | FFTOceanPatchSubsystem.h | ||
| OceanNormalRT | TObjectPtr< UTextureRenderTarget2D > | FFTOceanPatchSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< UTextureRenderTarget2D > GetOceanNormalRT
(
UWorld* World |
FFTOceanPatchSubsystem.h | ||
TObjectPtr< UNiagaraComponent > GetOceanSystem() |
FFTOceanPatchSubsystem.h | ||
virtual TStatId GetStatId() |
FFTOceanPatchSubsystem.h | ||
virtual void PostInitialize() |
FFTOceanPatchSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
FFTOceanPatchSubsystem.h |