Navigation
API > API/Plugins > API/Plugins/WaterAdvanced
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UTickableWorldSubsystem
- UShallowWaterSubsystem
- UBasicShallowWaterSubsystem
References
| Module | WaterAdvanced |
| Header | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/BasicShallowWaterSubsystem.h |
| Include | #include "BasicShallowWaterSubsystem.h" |
Syntax
UCLASS (Blueprintable, Transient)
class UBasicShallowWaterSubsystem : public UShallowWaterSubsystem
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UShallowWaterSubsystem
| Type | Name | Description | |
|---|---|---|---|
| bool | Note: A world subsystem is always created and activated even when the plugin (GFP or not) it resides in is completely disabled When the subclass of this class is a Game Feature Plugin. |