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CollisionTracker that directly records the water body affected, used by Impacts
| Name | FShallowWaterCollisionTracker_Direct |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include Path | #include "ShallowWaterSubsystem.h" |
Syntax
struct FShallowWaterCollisionTracker_Direct
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShallowWaterSubsystem.h | |||
FShallowWaterCollisionTracker_Direct
(
float InTimeSpawned, |
ShallowWaterSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Lifespan | float | ShallowWaterSubsystem.h | ||
| TimeSpawned | float | ShallowWaterSubsystem.h | ||
| WaterBody | TWeakObjectPtr< AWaterBody > | ShallowWaterSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWaterBody * GetOverlappingWaterBody() |
ShallowWaterSubsystem.h | ||
bool IsValid
(
const float CurrentTime |
ShallowWaterSubsystem.h |