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API > API/Plugins > API/Plugins/WaterAdvanced
References
| Module | WaterAdvanced |
| Header | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include | #include "ShallowWaterSubsystem.h" |
Syntax
USTRUCT (BlueprintType )
struct FShallowWaterCollisionContext
Remarks
Shallow Water Rigid Body collision.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USkeletalMeshComponent > | Component | ||
| EShallowWaterCollisionContextType | Type | ||
| uint32 | UniqueID | #todo Theoretically not enough as unique identification since Component->GetUniqueID() is "reused so it is only unique while the object is alive" |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShallowWaterCollisionContext
(
EShallowWaterCollisionContextType InType, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FShallowWaterCollisionContext& Other |