Navigation
API > API/Plugins > API/Plugins/WaterAdvanced
Shallow Water Rigid Body collision.
| Name | FShallowWaterCollisionContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include Path | #include "ShallowWaterSubsystem.h" |
Syntax
USTRUCT ()
struct FShallowWaterCollisionContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShallowWaterSubsystem.h | |||
FShallowWaterCollisionContext
(
EShallowWaterCollisionContextType InType, |
ShallowWaterSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Type | EShallowWaterCollisionContextType | ShallowWaterSubsystem.h | ||
| UniqueID | uint32 | #todo Theoretically not enough as unique identification since Component->GetUniqueID() is "reused so it is only unique while the object is alive" | ShallowWaterSubsystem.h | |
| WeakComponent | TWeakObjectPtr< USkeletalMeshComponent > | ShallowWaterSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidAndAlive() |
ShallowWaterSubsystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FShallowWaterCollisionContext& Other |
ShallowWaterSubsystem.h |