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API > API/Plugins > API/Plugins/WaterAdvanced
| Name | AShallowWaterRiver |
| Type | class |
| Header File | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterRiverActor.h |
| Include Path | #include "ShallowWaterRiverActor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=(Physics, Replication, Input, Collision))
class AShallowWaterRiver : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AShallowWaterRiver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AShallowWaterRiver
(
const FObjectInitializer& ObjectInitializer |
ShallowWaterRiverActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShallowWaterRiverComponent | TObjectPtr< UShallowWaterRiverComponent > | Asset can be set in Project Settings - Plugins - Water ShallowWaterSimulation. | ShallowWaterRiverActor.h |
|