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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSubsystem > API/Plugins/Water/UWaterSubsystem/FindWaterZone
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h |
| Include | #include "WaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp |
static TSoftObjectPtr < AWaterZone > FindWaterZone
(
const UWorld * World,
const FBox2D & Bounds,
const TSoftObjectPtr < const ULevel > PreferredLevel
)
Remarks
Returns the water with the highest priority within the bounds provided.