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API > API/Plugins > API/Plugins/Water
| Name | UWaterSplineMetadata |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineMetadata.h |
| Include Path | #include "WaterSplineMetadata.h" |
Syntax
UCLASS (MinimalAPI)
class UWaterSplineMetadata : public USplineMetadata
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USplineMetadata → UWaterSplineMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWaterSplineMetadata
(
const FObjectInitializer& ObjectInitializer |
WaterSplineMetadata.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnWaterSplineMetadataChanged | TMulticastDelegate_OneParam< void, const FOnWaterSplineMetadataChangedParams & > | Delegate called whenever the metadata is updated. | WaterSplineMetadata.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioIntensity | FInterpCurveFloat | A scalar used to define intensity of the water audio along the spline | WaterSplineMetadata.h |
|
| bShouldVisualizeDepth | bool | Whether depth visualization should be displayed | WaterSplineMetadata.h |
|
| bShouldVisualizeRiverWidth | bool | Whether river width visualization should be displayed | WaterSplineMetadata.h |
|
| bShouldVisualizeWaterVelocity | bool | Whether water velocity visualization should be displayed | WaterSplineMetadata.h |
|
| Depth | FInterpCurveFloat | WaterSplineMetadata.h |
|
|
| OnChangeMetadata | FOnWaterSplineMetadataChanged | WaterSplineMetadata.h | ||
| RiverWidth | FInterpCurveFloat | Rivers Only: The width of the river (from center) in each direction | WaterSplineMetadata.h |
|
| WaterVelocityScalar | FInterpCurveFloat | The Current of the water at this vertex. Magnitude and direction | WaterSplineMetadata.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanEditDepth() |
WaterSplineMetadata.h | ||
bool CanEditRiverWidth() |
WaterSplineMetadata.h | ||
bool CanEditVelocity() |
WaterSplineMetadata.h | ||
bool PropagateDefaultValue
(
int32 PointIndex, |
WaterSplineMetadata.h |
Overridden from USplineMetadata
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddPoint
(
float InputKey |
WaterSplineMetadata.h | ||
virtual void CopyPoint
(
const USplineMetadata* FromSplineMetadata, |
WaterSplineMetadata.h | ||
virtual void DuplicatePoint
(
int32 Index |
WaterSplineMetadata.h | ||
virtual void Fixup
(
int32 NumPoints, |
WaterSplineMetadata.h | ||
virtual void InsertPoint
(
int32 Index, |
Insert point before index, lerping metadata between previous and next key values | WaterSplineMetadata.h | |
virtual void RemovePoint
(
int32 Index |
WaterSplineMetadata.h | ||
virtual void Reset
(
int32 NumPoints |
WaterSplineMetadata.h | ||
virtual void UpdatePoint
(
int32 Index, |
Update point at index by lerping metadata between previous and next key values | WaterSplineMetadata.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
WaterSplineMetadata.h |