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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterSplineComponent
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineComponent.h |
| Include | #include "WaterSplineComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Water, DisplayName="Synchronize And Broadcast Data Change")
void K2_SynchronizeAndBroadcastDataChange()
Remarks
Call to update water spline Necessary if using USplineComponent::AddPoint(s) instead of editing the spline in editor