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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyMeshComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- UStaticMeshComponent::PostLoad()
- UWaterBodyMeshComponent::PostLoad()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyMeshComponent.h |
| Include | #include "WaterBodyMeshComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyMeshComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.