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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyMeshComponent
- UObject::NeedsLoadForServer()
- UActorComponent::NeedsLoadForServer()
- UPrimitiveComponent::NeedsLoadForServer()
- UWaterBodyMeshComponent::NeedsLoadForServer()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyMeshComponent.h |
| Include | #include "WaterBodyMeshComponent.h" |
virtual bool NeedsLoadForServer() const
Remarks
Exclude water meshes from loading on the server since we don't render at all.